Note that if you create a zip file, you will normally need to unzip the contents to the area on the server that you want to run it from.Īnother viable alternative for getting your game on the internet is to use a free web host. We will now look at the various ways that you can go about this. Once saved, that's all you need to do from GameMaker, and you will need to upload the loose files or the zip to a server to get people to play it. Once you make your choice, a file explorer will open for you to specify a save location. This will give you the option to save the game as a collection of loose files, or to save it as a zip file (which will contain all the loose files). To create your game files (assuming that you have everything set up correctly in the Game Options), you simply need to click on the 'Create Executable' button at the top of the IDE. If you have not yet set up the HTML5 target module, then you should read over the following articles before going any further:Īssuming that your game is ready and you have set up the Web Server and got everything working as you wish, it's time to upload it to the internet for people to play! This is important as testing locally is not an ideal option since it will not work correctly nor give a true representation of your game (as explained here). In this article we will discuss the various methods that you can upload your HTML5 game to the internet for testing and for people to play.